![]() They now gotta post every single thing i would prefer to see a large patch note showing actually proper fixes and nerfs. Jesus it's like opening a bag of turd up and seeing theres nothing there. ![]() You would need to get some really good timing in to incap roar all of the Nether Horror's so that you catch them all, but that they don't get close enough to pulse near Velen - otherwise he would get 1-shot. It made for an interesting change trying to work around it. Hahahaha I really appreciate the guardian druid hotfix being reverted, since if you hit one of the AOE heal/stuns just as the Nether Horrors exited their portals, they would start to cast / channel their AoE ability and all run towards Velen. Still not tuned enough Comment by Quazar on T02:08:40-06:00 Get good at the timing of that and you are basically 30% of the way to defeating the Kruul on Guardian Comment by Lemistio on T02:00:37-06:00 Blood-Spattered Scale, Ravaged Seedpod and Barkskin/Brambles is plenty to handle them while doing the rest of the mechanics.Īlso Regrowth yourself right before the adds start moving from the portals the healing aggro makes them run to you instead of Velen.Īlso Also the adds channeled spell doesnt do its first tick of damage right away, so if you time it right you can incap right after the cast is complete, while its channeling has started but before any damage has come out. incap roar is up for every set of adds so there is no huge rush to kill them or spam ccs on them. If you incap roar after the cast finishes but while its channeling their spell gets put on cooldown and they stop trying to recast it. Not doing them until there's massive changes. Well, you still have typhoon to move them Comment by Swalshy4 on T01:40:29-06:00Įven more player nerfs. I'm really not sure it's easier with the horrors moving when casting, as it force you to cast your incapaciting roar before they finish. The fix is already on use for for more than 12hours on EU servers. Fixed a scaling issue with several Legacy weapon modifications (sharpening stones, weightstones, and enchantments such as Major Striking) that added flat damage to weapons, causing these modifications to be much more powerful than intended.Gems found in Burning Crusade Heroic dungeons now scale properly with character level.Corrupted Risen Soldier damage reduced by 30%.So, we're reverting that change to back to the way it was (which is once again identical to the way it was in Legion). The change made to the Nether Horror's ability to cast while moving has been reverted.ĭevelopers’ note: When we were looking into Guardian Druid difficulty we thought that by making the Nether Horrors stop to cast their spell we'd make it a little easier by creating some more time to react to them but it turns out we were wrong and we made it harder. Blizzard has posted hotfixes for today which reverts the recent change to the Guardian Druid Mage Tower, a nerf to the Holy Priest Mage Tower and changes to Timewalking scaling for various Legacy items on the weekly reset.
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